

moving the origin further out has a small effect. placing GP object origin on the sphere yields a doughnut ring of inflated live strokes, no live strokes on the far side, and normal or too small live strokes in near side. Placing the greasepencil object origin at the world origin along with the camera yields no live strokes. I’ve been running tests and mapping the specific artifacting, drawing from the camera view inside.
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also, painting in the 3d viewport doesn’t have good anti aliasing on brush strokes? I’d be more tempted to ignore it if Blender made sequential frame animation in texture painting easier. I’m shooting for a similar workflow trying to adapt Grease pencil to my panorama painting with the equirectangjular format, one specific application being towards direct 3d asset embeds for resolution vs raster, somebody pointed me towards A-Frame from mozilla as a 3.js implementation for easy web embeds and it looks sorta doable, may have to bang my head on some javascript. I’ve been having similar issues with lines either not drawing or coming in huge, until i release the pen stroke. I find the Camera being treated as a 3d mesh surface to be a bug so I submitted that into their bug tracker I know I am using it Waaaaaay far from its intended purpose I have tried this with two different computer with and without a wacom tablet. Is there no quick return to Draw mode when exiting vertice edit mode from tab key?!.Drawing a line will show a wider line before I release the mouse, then it pops to the intended line width.Depending on how close to the center of the 3d view is to 0,0,0 when navigating around, grease pencil wont register painting at all, or gets really slow and wont show the line until you release.Surface Offset does not allow negative, so the mesh is overlapping the Grease Pencil lines.I can change the Active Camera to an object but that makes “Fly Mode” the object itself which breaks the grid.I dont see a menu item within Blender to move my 3d View camera sans 3d Object camera to the center of an object or at least back to position 0,0,0.This happens if I cross over the line in camera view or out of as well. As seen in the side by side image the large blue pencil stroke uses the cameras 3D object as a surface and lands the line on its origin and or the little triangle indicator.Without a baked image for the grid you can only begin a drawing on the wiremesh, it wont register a surface otherwise.In practice I can omit the modifiers and stick to one sphere and get the same technical issues.

The “Stroke Placement” is set to surface. This image shows high contrast for explainer purposes. I have used them in VR before but not in 2d/3d software.Įach sphere has a wires modifier on it for design of grid. I dont know the technical term for these off hand. In this image I have 3 UV Spheres aligned to show their poles to produce a spherical grid. Looking for a good way to set up the purpose with little to no bugbears of irritation from the behaviour of the 3d App. 2.8 performance was lackluster for Grease Pencil.ĭrawing Spherical illustrations using guides of UV Spheres wire frames to be baked out as an equirectangular image. Using Blender 2.8.3 beta, previously was using 2.8 newest.
